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adMob, firebase.analitycs, purchasing and 150 MB of RAM

Discussion in 'Formats & External Tools' started by morozovstvl, Dec 2, 2020.

  1. morozovstvl

    morozovstvl

    Joined:
    Sep 23, 2020
    Posts:
    3
    Good afternoon!

    Finishing my first Unity app (Android only). It seemed that all the main problems were solved. I went to the home stretch.

    Added plugins adMob, firebase.analitycs, purchasing. They eat up +/- 150 MB of RAM ...: (( My application uses less.

    I read that adMob is so gluttonous because of the WebView.
    At purchasing, I tried to remove modules related to iOS, but errors climb (it was a naive idea).

    Can anyone tell me how you can reduce the consumption of OP by these modules? From adMob, I only use interstitial and reward ads. Maybe you can somehow disable other types of advertising?
    Advertising and purchases are used in many applications, games. I did not notice such consumption of OP from them.

    Please tell me and sorry for my english
     
  2. morozovstvl

    morozovstvl

    Joined:
    Sep 23, 2020
    Posts:
    3
    My tests show that these plugins eat up:

    firebase: 7 - 40 MB
    purchasing: 9 - 13MB
    adMob: 42 - 110 MB

    Figures are approximate (in turn, I removed the modules and looked at the used RAM)