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Question Adjusting the color of a specific part of a texture

Discussion in 'Shader Graph' started by Cheo6, Jul 30, 2020.

  1. Cheo6

    Cheo6

    Joined:
    Nov 20, 2017
    Posts:
    28
    Hello, I'm trying to modify the digital human eye shader made by Unity in order to be able to set the color of the iris at any time - the idea is to use a simple mask which would designate what part of the texture is to be affected by a multiply node, but I don't know how to properly implement that function. Can anyone please help me out with this ? Thanks in advance !