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Adjusting speed of simulated download in "Simulate Groups" mode

Discussion in 'Addressables' started by summitsteven, Oct 21, 2020.

  1. summitsteven

    summitsteven

    Joined:
    Nov 21, 2018
    Posts:
    3
    Hi,

    I'm trying to use Simulate Groups mode to test some aspects of my game and the simulated download speed is a bit slow for testing.

    Searching through the code, I see some references to a setting that is setting it at 1MB/sec. But I can't seem to figure out where to actually set this value!

    What is the correct way to adjust the simulated download bandwidth in this mode?

    In ProjectConfigData.cs:

    Code (CSharp):
    1. [FormerlySerializedAs("m_remoteLoadSpeed")]
    2. [SerializeField]
    3. internal long remoteLoadSpeedInternal = 1024 * 1024 * 1;
     
    wavs likes this.