I have a custom build script I use to build the player, which basically sets a bunch of variables and then calls BuildPipeline.BuildPlayer. Since switching to Addressables, this no longer works. Although it still produces a build, when I run it no Addressable assets load. The last log message I get is 'Addressables - initialization complete.' If I build the player through the standard Unity menu everything works fine. I'm wondering if this is expected? Is BuildPlayer meant to work with Addressables or not? I can see my bundles have been copied over correctly to the output folder. I thought maybe I was meant to switch over to the new Scriptable Render Pipeline, but I can't find any documentation on that related to building a player, only to building the bundles.