Hey guys, I spent some time digging through the forums for things similar to what I'm looking at. The closest I could find was https://forum.unity.com/threads/addressables-1-2-4-ui-becomes-very-slow-with-a-lot-of-assets.757013/ which hasn't had any additional comments since late October, so I decided to post my own. For a bit of background, we have probably around 40,000 addressables defined across 15 or so groups, though they're definitely not spread evenly. I checked the changelog since that post and I haven't seen any references to increased performance with lots of assets. Does anyone have any additional information about whether this is intended or will be fixed in a later release? Thanks for any insight you can provide!