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Addressables vs Asset bundle on Android

Discussion in 'Addressables' started by GilG, Oct 29, 2019.

  1. GilG

    GilG

    Joined:
    Jan 30, 2017
    Posts:
    27
    Hello,

    I'm looking for the best way to handle assets of our app and came accross Addressables.


    The goal would be to have differents APK or files all located on the phone (we don't want to rely on an internet connection, assets will be synced at specific times) and to load all needed assets by the scene.

    With an asset bundle it is easy to put the asset in a separated file and to load it but I don't find the way to load assets without scripting with addressable.

    For example, I would like to have an environment where each assets would be in an addressable builded file. The main apk would need to load the other file so it can access the assets used in it.


    I have checked a lot of videos from Unite event's to undestand it and I read the documentation but I don't understand how to do this as all examples I saw used script to load the assets.

    Is this something that is possible with Addressables or should I stick to Asset Bundle.
    I'm quite new to Unity so I might miss some basics.


    Any help would be really appreciated :).
     
    mariosgakuto likes this.
  2. GilG

    GilG

    Joined:
    Jan 30, 2017
    Posts:
    27