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[Addressables] Use pre-generated content in Unity Editor

Discussion in 'Addressables' started by CristianGarciaJ, Jul 5, 2019.

  1. CristianGarciaJ

    CristianGarciaJ

    Joined:
    Apr 13, 2018
    Posts:
    8
    Hi everyone,

    Developing our current project with the new Addressable Assets System I found that every time we copy the project in a new computer we need to rebuild the player content to test the Packed mode in the Unity Editor.

    The question is...Is there a way to use in Editor mode an already pre-generated content without having to do it every time?

    NOTE: I tried some ways but always I got the message:

    "Player content must be built before entering play mode with packed data. This can be done from the Addressable Assets window in the Build->Build Player Content menu command."

    Thanks in advance.
     
  2. Favo-Yang

    Favo-Yang

    Joined:
    Apr 4, 2011
    Posts:
    464
    Sync Library/com.unity.addressables/StreamingAssetsCopy folder?