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Addressables to reduce WebGL load time

Discussion in 'Web' started by nrvllrgrs, Oct 29, 2019.

  1. nrvllrgrs

    nrvllrgrs

    Joined:
    Jan 12, 2010
    Posts:
    62
    I'm trying to decrease the load time of a WebGL player. In order to do this, I'm trying to use Addressables so that I have low res textures at load time but then asynchronously load the high res texture. However, I get a "Your browser does not support any of the required graphics API for this content" error when trying to load it -- which I did not get prior to using Addressables. Any thoughts?

    Am I just going down the wrong path using Addressables?
     
  2. savely00

    savely00

    Joined:
    Feb 27, 2014
    Posts:
    36
    What browsers did you try it on? What Unity version do you use?