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Official Addressables Sample repo

Discussion in 'Addressables' started by unity_bill, May 10, 2019.

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  1. unity_bill

    unity_bill

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    Hey all, just wanted to let you know that there is a repo online with sample projects using addressables. Our intent is to continue to grow this. The samples are broken into two categories, "Basic" for those just learning how to use addressables, and "Advanced" to show how some advanced extension usages could be accomplished.

    https://github.com/Unity-Technologies/Addressables-Sample

    Currently we have 4 samples:
    - (basic) working with scenes
    - (basic) working with AssetReferences
    - (advanced) using a custom build script to generate texture assets at alternate resolutions for performance
    - (advanced) synchronous addressables

    Look over the readme for more info. As we have more samples we'll post them here.
     
  2. unity_bill

    unity_bill

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    With the release of 1.1.3-preview, we are adding one more sample: Custom Analyze Rule
    This shows how you could extend the analyze system to enforce rules specific to your game.
     
  3. unity_bill

    unity_bill

    Joined:
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    Updated list:
    • Basic
      • Scene Loading
      • Basic AssetReference
      • Sprite loading - requires 2019.3.0a11
      • ComponentReference - an AssetReference that restricts (edit time) and loads (run time) a component instead of just the parent GameObject
    • Advanced
      • Variations - using a custom build script to generate texture assets at alternate resolutions for performance
      • Synchronous Addressables
      • Custom Analyze Rule - how to make a rule that can check for errors and fix them.
     
    Jalict and BelieveXiaoShuai like this.
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