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Addressables RemoteLoad How do you tell if the network is disconnected

Discussion in 'Addressables' started by qq918482974, Dec 26, 2019.

  1. qq918482974

    qq918482974

    Joined:
    Jun 17, 2019
    Posts:
    1
    How do you capture unconnected network conditions if you do not open the resource server.
    I don't want to let the game continue without being able to connect to the server.

    Exception encountered in operation Dependencies: Unknown error in AsyncOperation
    UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:OnOperationCompleted(AsyncOperationHandle)
    DelegateList`1:Invoke(AsyncOperationHandle) (at Library/PackageCache/com.unity.addressables@1.5.0/Runtime/ResourceManager/Util/DelegateList.cs:69)
    UnityEngine.ResourceManagement.ResourceManager:Update(Single)
    MonoBehaviourCallbackHooks:Update() (at Library/PackageCache/com.unity.addressables@1.5.0/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:19)
     
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