Hello, I encountered a repeatable crash on Android with Addressables. See the image below for details. I am using Unity 2019.1.10. I am using latest Android SDK Build-Tools and NDK 16b 64 bit. Test device is a Nexus 5X with Android 8.1. Scripting Backend is iLL2CPP and .Net 4.6. Development or release Build makes no difference, both crashes. Same version on iOS works well. I will continue testing on different Android devices to ensure it is not device related. I also try to use mono backend later. I hope this helps you. False alarm, our buildserver did not build the assets properly, after that was fixed, it started correctly. This thread can be deleted.