Search Unity

Addressables mobile support

Discussion in 'Addressables' started by avigo, Jul 15, 2018.

  1. avigo

    avigo

    Joined:
    Jul 3, 2017
    Posts:
    4
    Hi,
    Started using the addressables system (0.0.27 preview, not using 0.1.2 because its causing weird errors) in the unity editor which is great.
    I've built my project for android and load it. but all the prefabs that should have been loaded using:
    Code (CSharp):
    1. Addressables.Instantiate<GameObject>(PrefabPath())
    are not showing.

    Aren't addressables supported on mobile yet?

    And one more thing while I'm here. is there any tutorial/documentation out there for using remote addressable, currently I'm using local addressables but I prefer some prefabs to be downloaded and loaded to make the game lighter.
     
  2. eizenhorn

    eizenhorn

    Joined:
    Oct 17, 2016
    Posts:
    2,683
    Documentation cover this. Link in Welcome first thread in this forum.
     
  3. avigo

    avigo

    Joined:
    Jul 3, 2017
    Posts:
    4
    could you kindly be more specific?
    and what about the mobile support?