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Bug Addressables.LoadSceneAsync stucked for a lot of time

Discussion in 'Addressables' started by Max_depa, Sep 24, 2021.

  1. Max_depa

    Max_depa

    Joined:
    Jul 2, 2018
    Posts:
    10
    Hi!
    I'm currently using Addressables with two separate projects, a Client and a GFX repository.
    Every time I try to download with LoadSceneAsync a Scene from GFX repository to the Client, the AsyncOperationHandle follow these percentage values (found with "percentComplete" parameter):
    - 0
    - 0.45
    - 0.675 (for a very long period of time; in some pc configurations this step can take also 20-30 seconds)
    - 0.9899999 (for a long period, but minor than previous step).

    Do this happen for a reason? (maybe at 0.675 something happens with decompression of downloaded files?)
    Can it be improved in some way? Do you have any tips?
    I'm currently working with an offline catalogue, so I think that online this will be worse...
    Thanks!
     
    BeeNvizzio likes this.
  2. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,822
    Hey there! Which version of Addressables do you happen to be using?
     
  3. Max_depa

    Max_depa

    Joined:
    Jul 2, 2018
    Posts:
    10
    Hi!
    1.16.13

    If I update it (I tried to 1.16.19), for some reason I can't seem to load addressables in build. (It seems like the build tries to load from the localBuildPath, and not localLoadPath).
     
  4. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,822
  5. BeeNvizzio

    BeeNvizzio

    Joined:
    Jun 10, 2019
    Posts:
    7
    Hi there.
    Do we have any updates on that issue ? I am on the version 1.16.16 and got the same issue.