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Addressables iOS Loading Performance Non Consistent

Discussion in 'Addressables' started by Ceylan12, Apr 3, 2021.

  1. Ceylan12

    Ceylan12

    Joined:
    Dec 24, 2016
    Posts:
    113
    (Edit: While loading take not normal times (More than 4 second) profiler stops working while loading but the game do not freeze.) Hello, I was using Addressables to load my cars on both iOS and Android but somehow a problem started to happen at iOS version. Usually loading any car take between 0,3-1.5 second in my game with iOS. But now for example I'm loading car 1, 2 and 3 at the start and generally the time to load this cars are between this interval but any of them take 5-10 seconds randomly which is not normal. This not normal loading time happen in any car no matter which car is it. I don't think there is a problem in a single car because of this case also When I load the cars and unload it and try to load again this problem doesn't happen I'm not sure why. I removed Addressables package and also make all assets non Addressables and did setup package again but it didn't solve the problem. This does not happen also in Android it only happen in iOS (Test Devices: iPhone 7 Plus, iPad 7). I tested with Addressables 1.17.15, 1.16.16, 1.16.15 and Unity 2019.4.16f1
    Addressables Group Settings: https://ibb.co/Sf8gx3j
    Addressables Settings: https://ibb.co/ThJD9rT
     
    Last edited: Apr 5, 2021
  2. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,820
    I'll flag with the team for some guidance!
     
  3. Ceylan12

    Ceylan12

    Joined:
    Dec 24, 2016
    Posts:
    113
    I'm not sure about it but it looks like this is not a Unity bug. I was using IronSource and during initialization of the sdk I had this problems. Thank you for answer.