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Question Addressables ending up in built resources

Discussion in 'Addressables' started by cambrose303, Apr 19, 2023.

  1. cambrose303

    cambrose303

    Joined:
    Oct 4, 2016
    Posts:
    13
    Any idea why some addressable assets would be ending up in the built resources? I have several addressable sprite atlases that are getting included while the rest are not. Thinking to trash the Library and rebuild the entire cache but any way of figuring out what's causing it to pull these specific assets?

    Thanks,
    Cam

    Screen Shot 2023-04-19 at 12.22.49 PM.png
     
  2. cambrose303

    cambrose303

    Joined:
    Oct 4, 2016
    Posts:
    13
    Figured out why they are in there. Had some sprites from those atlases in object in the scene. However, since these are being delivered as addressables, is it possible to strip these without removing all set sprites in the scenes?
     
  3. DeathPro

    DeathPro

    Joined:
    Jul 28, 2018
    Posts:
    69
    Maybe, you can make an addressable group that includes those sprites and make that addressable group "Remote". In this way, that addressable group will not be included in the build. But of course, you need to fetch that from Remote.

    Maybe, you can make the scene (which includes sprites) addressable too. It might solve the problem