The changelog states the following (one year ago): LoadScene API now takes the LoadSceneParameters that were added to the engine in 2018.2 Addressables.LoadSceneAsync takes a loadSceneMode, but not not a localPhysicsMode (i.e. not using the full LoadSceneParameters). This way, Addressables are not a feasible alternative to regular SceneLoading right now. This is probably a super-easy fix, just handing the parameters instead of just the LoadSceneMode down the chain to the SceneProvider and whatnot. When can we expect it?