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Addressables compiler errors on PS4 in 0.5.3

Discussion in 'Addressables' started by zonopus, Jan 5, 2019.

  1. zonopus

    zonopus

    Joined:
    Nov 8, 2016
    Posts:
    4
    Hello,
    I'm getting compiler errors on PS4 platform in UnityEngine.AddressableAssets.CacheInitialization, cannot find Caching.

    I did a quick test with changing the line #if !UNITY_SWITCH to #if !UNITY_SWITCH && !UNITY_PS4 (assuming the Caching library is not supported on PS4 either), which appears to fix the compiler errors.

    Can this change be included in a patch release to provide PS4 support?

    Thanks!
     
  2. unity_bill

    unity_bill

    Joined:
    Apr 11, 2017
    Posts:
    1,053
    Made a note, we'll try to get that fix in quick.