Search Unity

Addressables, but for scene objects

Discussion in 'Addressables' started by joshcamas, Jul 4, 2018.

  1. joshcamas

    joshcamas

    Joined:
    Jun 16, 2017
    Posts:
    1,278
    One interesting idea would be to also allow scene objects to be addressable. Sadly I'm sure this would essentially be a COMPLETELY separate system, since obviously it's not related to assets at all.

    But the idea of being able to address a scene object would be incredible.

    In fact, since this would essentially be a lookup table, it wouldn't be too hard, would it? Only issue is the integration since a Scene object's serialization is locked down as far as I know.

    Thoughts?

    Josh
     
  2. M_R

    M_R

    Joined:
    Apr 15, 2015
    Posts:
    559
    you can "address" a scene object by directly referencing it in your scripts.
    the entire scene is a single block of content, so it doesn't make any sense to address stuff inside to be loaded asynchronously.

    if you instead want "cross-scene references", that would be an entirely different feature. (there is a limited/ad-hoc implementation of that in Timeline, look at ExposedReference<T>)