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Question Addressables Builds not compatible on different machines

Discussion in 'Addressables' started by EduardDraude, Dec 7, 2020.

  1. EduardDraude

    EduardDraude

    Joined:
    Mar 8, 2019
    Posts:
    60
    Hi,

    I have two machines. One windows PC and a Mac. I make an iOS build on the mac and also let the addressable system build the internal and remote packages. As I understood, it should be possible to make content updates from my PC when I dont do any script changes and use the generated .bin file from the mac.
    But when I do this, the new updated packages are not fetched from the iOS client. The build target is set to iOS on both devices and I also checked the build remote catalog option.

    Does someone has an idea what is missing?

    Using Unity 2020.1.8 and Addressables 1.16.10
     
  2. Hagabooga

    Hagabooga

    Joined:
    Nov 3, 2020
    Posts:
    4
    I am having similar problem. anyone please help
     
    EduardDraude likes this.
  3. EduardDraude

    EduardDraude

    Joined:
    Mar 8, 2019
    Posts:
    60
    I just want to make make and update to my packages form windows, but this always result in a lot of changes, even when I have the very same codebase (synced with git). I use the created .bin file from the mac. Am I missing something?

    For example I see updated bundles, where I put images insite. But sort of random? Sometimed it generates a new bundle and sometimes not.

    @Hagabooga Could you somehow tackle this issue?
     
  4. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,618