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Addressables breaks `== null` check in real iOS build but not in editor

Discussion in 'Addressables' started by 5argon, Jul 5, 2019.

  1. 5argon

    5argon

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  2. unity_bill

    unity_bill

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    From looking through the thread, this sounds like a fairly complex bug to reproduce. Can you file a unity bug report with a repro project?
     
  3. 5argon

    5argon

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    I did try to make a repro by "going straight to the assumption" (make a scene which is not in build, containing scriptable asset connection, and try null test on it after loading the scene via AAS) but I couldn't reproduce. I removed AAS ever since so I am afraid I couldn't do it again soon. When I get it again in the future after public release I will try to look out for this.
     
    unity_bill likes this.