Search Unity

  1. New Unity Live Help updates. Check them out here!

    Dismiss Notice

Addressables and WebGL

Discussion in 'Addressables' started by nrvllrgrs, Oct 31, 2019.

  1. nrvllrgrs

    nrvllrgrs

    Joined:
    Jan 12, 2010
    Posts:
    22
    I'm using WebGL and Addressables. It successfully loads HD textures the first time the game starts. However, refreshing the page causes the following error to occur for each Addressables.LoadAssetAsync<Texture> call:
    Code (CSharp):
    1. Exception encountered in operation UnityEngine.AddressableAssets.Initialization.InitializationOperation, result='', status='Succeeded' - Chain<Texture,IResourceLocator>: ChainOperation of Type: UnityEngine.Texture failed because dependent operation failed
    2. Dependency Exception
    How can I resolve this error?
     
  2. nrvllrgrs

    nrvllrgrs

    Joined:
    Jan 12, 2010
    Posts:
    22
    Somehow the textures are now just black the first time the game starts.
     
unityunity