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Addressables and continuous integration

Discussion in 'Addressables' started by DanGus207, Feb 12, 2020.

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  1. DanGus207

    DanGus207

    Joined:
    Dec 19, 2017
    Posts:
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    We have had a reoccurring problem with getting later versions of Addressables working when building through our build server.

    Server run Unity in -batchmode, and it seems like the addressable folders & files under Library are not properly created during the build phase. Build script will build addressable files fine when running it manually through Unity though.

    This was not an issue in earlier version of Addressables when the asset were stored directly in StreamingAssets, but ever since this change we've had this issue.

    Currently running Unity 2019.3 and Addressables 1.6.0 - but same issue found in previous versions.

    Have anyone else experienced this?
     
    Last edited: Feb 12, 2020
  2. ProtoTerminator

    ProtoTerminator

    Joined:
    Nov 19, 2013
    Posts:
    586
    In my build script I build the Addressables outside of the Assets folder, like they recommend, then I move them to StreamingAssets before the engine build runs. Give that a try.
     
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