Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Addressable Scenes For mini games using AWS S3

Discussion in 'Addressables' started by simbaDraco, Feb 16, 2021.

  1. simbaDraco

    simbaDraco

    Joined:
    Oct 16, 2014
    Posts:
    18
    So all goes well with the mini game addressables which are in the main build , they download and work fine , but when someone makes a mini game in another project and exports and it gives it to the guy with the main project to make an addressable( reason: so we can use update previous build to update the same catalog) , the downloaded game gives missing script references .
     
  2. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,796
    I'll flag this for the team to share some guidance - which version of Addressables are you using?
     
  3. AriyaSD

    AriyaSD

    Joined:
    Nov 2, 2019
    Posts:
    24
    I think this is by design. AssetBundles don't contain any scripts, so if the mini games you're adding require scripts that weren't in the original build of your game, they won't work. You'd have to build a new player.
     
  4. simbaDraco

    simbaDraco

    Joined:
    Oct 16, 2014
    Posts:
    18
  5. simbaDraco

    simbaDraco

    Joined:
    Oct 16, 2014
    Posts:
    18
    Good sir addressables contains WHOLE scenes with scripts
     
  6. AriyaSD

    AriyaSD

    Joined:
    Nov 2, 2019
    Posts:
    24
    Scripts aren't part of the scene. The serialized data of the instances of scripts that have been used in the scene is.