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Addressable performance lack

Discussion in 'Addressables' started by MartinAnd, Apr 23, 2020.

  1. MartinAnd

    MartinAnd

    Joined:
    Jan 11, 2018
    Posts:
    5
    Hi,

    I am using the Addressable-Package now for months. Recently i updated my project from Unity 2018 to 2019 and also updated the Addressable-Package.

    Since then i noticed a performance lack, at switching between addressable scenes i had already opened/downloaded on the device. Before this change the switch between a scene i had already opened before was way faster.

    Have anybody experienced something similar? Was there a change how to use the addressables?
    Is there a problem with storing it locally so the addressables are redownloaded on every scene switch?

    I am using:
    Unity 2019.3.3f1
    Addressables Package: 1.7.5

    Thanks.
    Br Martin
     
  2. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,816
    Hey Martin, I'll flag this for the team to take a look.
     
  3. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,816
    I spoke with the team, and wanted to pass along that the Addressables team is putting a heavy focus on performance going forward.

    That said, could you file a bug report on this so it can be investigated further? https://unity3d.com/unity/qa/bug-reporting