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Question Addressable large textures

Discussion in 'Addressables' started by EduardDraude, Nov 20, 2020.

  1. EduardDraude

    EduardDraude

    Joined:
    Mar 8, 2019
    Posts:
    60
    Hello,

    I have a 5MB .jpg file. In Unity it is 55MB. I understand that Unity works wird uncompressed image files.
    But for remote addressables bundles I would assume, that a bundle is compressed at least to the size of the original .jpg. source. I tested both compression methods:
    • LZ4 results in a ~51MB bundle
    • LZMA results in a ~31MB bundle
    Is there a way to get the textures much smaller when bundles to an addressable package?