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Addressable fails reloading shaders when a group contains png and prefabs with shaders

Discussion in 'Editor & General Support' started by AlejandroMonascal, Jul 11, 2019.

  1. AlejandroMonascal

    AlejandroMonascal

    Joined:
    Jun 12, 2018
    Posts:
    8
    Hello,

    I´m having a problem where if i have an addressable group that contains a png and a prefab that uses shaders i get the following behaviour:

    The first time the prefab gets loaded and instantiated there's no problem, but when the object gets released in memory (By closing the scene for example), the next time the object gets loaded the shader gets an Hidden/InternalErrorShader and the shader looks pink.

    I'm currently using version 1.1.4 of addressables and i think this might be a bug.
     
    NickZhao likes this.