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Addressable build doesnt work

Discussion in 'Addressables' started by NewMagic-Studio, Mar 5, 2020.

  1. NewMagic-Studio

    NewMagic-Studio

    Joined:
    Feb 25, 2015
    Posts:
    454
    I made a build of an addressable scene when it was in the default group, which took a long time to finnish, then used clean all builds, moved the scene to a new group i created, set group as default, click build - new build - default build script and did nothing, then tried to load the new build and gave me errors. Dont get anything works with addressable system
     
  2. MikeHergaarden

    MikeHergaarden

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    Mar 9, 2008
    Posts:
    1,027
    You really have to post some more information (e.g. error logs, code how you implemented things) if you want to get useful replies here.
     
  3. NewMagic-Studio

    NewMagic-Studio

    Joined:
    Feb 25, 2015
    Posts:
    454
    I use Addressables.LoadSceneAsync("LevelName"); to load the scene, but doesnt do it, just crash Unity
    To make the build i dont get any code error, just doesnt work. Worked the first time but after i used clear all builds doesnt work anymore
     

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  4. TreyK-47

    TreyK-47

    Unity Technologies

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    Oct 22, 2019
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    Sorry to hear you're having trouble! We'll flag for the team to have a look. Which version of the editor and package are you using for this case?
     
  5. NewMagic-Studio

    NewMagic-Studio

    Joined:
    Feb 25, 2015
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    I use 2018.3.13f1 and the Addressables package 1.6.2
     
  6. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
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    Thanks! Bounced this off the time. Could you try upgrading to 2018.4 to see if that helps? Please let update us here if that doesn't work.