Hey, so i have a bunch of .jpg Textures stored in "Assets/Addressables/icon/<id>.jpg. I am loading them using the Addressables system. Code (CSharp): Addressables.LoadAsset<Texture>(path).Completed += callbackMethod; Loading them works fine in playmode, but as soon as i build (to android), they just won't load. I've found the Addressable Assets management window, where i changed the "playmode script" to "Packed Play Mode", tried to build the assets (Build => Build Player Content), but this just results in an argumentException error message reading "An item with the same key has already been added. ...." Full error message: https://pastebin.com/YVNppkdi How can i fix this? EDIT: I've also tried to build it for windows, to see if it was an android related issue. It does not work on a windows build either. The full path of the .jpgs does not exceed 255 characters. Regarding windows MAX_PATH issue.