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Resolved Addressable assets loaded into memory

Discussion in 'Addressables' started by cihad_unity, May 8, 2021.

  1. cihad_unity

    cihad_unity

    Joined:
    Dec 27, 2019
    Posts:
    35
    Hi,

    As you know, unity editor loads assets into memory during development.

    When an asset is marked "addressable" in editor, is there a way to exclude it in unity?

    Right now, I have 700 MB of audio, font and texture addressables and unity editor takes almost 4GB of ram.
    If I add more addressables, it will use more memory and will make my process more difficult.
    upload_2021-5-8_18-34-3.png
     
  2. cihad_unity

    cihad_unity

    Joined:
    Dec 27, 2019
    Posts:
    35
    Fixed by updating to 1.17