Search Unity

  1. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

Addressable Assets Cache

Discussion in 'Getting Started' started by rohankad, Sep 16, 2019.

  1. rohankad


    Apr 13, 2015
    Hi Guys,

    I was implementing Addressable Assets and I have a doubt on caching . If i use
    Code (CSharp):
    1. Addressables.LoadAssetswill
    will it save the asset on local cache and load it from cache next time I start my app. Or it Downloads a fresh copy of the asset every time.

    What I am trying to achieve here is : The assets are on server and the app loads assets from the server. But next time I start the app it should download if the assets are updated or load directly from the cache.

    Is this something which is possible with Addressable.

    Thank you