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Addressable asset build issues

Discussion in 'Addressables' started by FunnyDevJS, Mar 21, 2020.

  1. FunnyDevJS

    FunnyDevJS

    Joined:
    May 3, 2016
    Posts:
    7
    Hello
    I am using Addressable assets for my project.
    I am building an Addressable asset for the PS4 platform.
    But there is a problem.
    The build takes a very long time and the size of the project grows to 200 GB.
    The situation is that the hard disk has insufficient capacity and can no longer be built.
    If you know what the problem is, I would appreciate any help.
     

    Attached Files:

  2. Patrick_PS

    Patrick_PS

    Joined:
    Sep 9, 2019
    Posts:
    142
    What is the regular size of your build?
    Did you use the tools to check for duplicates?
     
  3. FunnyDevJS

    FunnyDevJS

    Joined:
    May 3, 2016
    Posts:
    7
    Thank you for your reply.
    My project is about 50 GB in size.
    The problem I am having is the build of Addressable assets.
    I'm building for 6 hours, but I'm still building.
    The size of the project is growing due to the cache created by building Addressable assets.
    On the Windows platform, the build completes normally and the capacity does not increase.
    The problem only occurs on PS4 platforms.
     
  4. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,799
    I'll flag this for the team to have a look. Which version of Addressables and the editor are you using?