When building addressable bundle, I discovered that the graphic tab and stripping options are completely ignored. I'm not sure if it's "by design" or not, but the lack of control about shader variants is a pain. Currently the only way I found to force Unity to bundle some variants is to create fake materials with the different keywords, so when we enable/disable keywords in-game it work. I also add to write a custom post processor to strip some keywords that are being included for no reason. Do I miss something? Does there is any plan to make shader variants less of pain with addressable? Also why addressable ignore shader variant collection?