Hello, I have reached a big problem and that is the open world scene I am working on his exceeding the 256 limit of shader keywords. So, I do not know how to resolve this issue other than to start working on the additive scene loading system and put the terrain in one scene and other elements in another and combine them. Will an additive scene loader overcome this issue of having too many shaders in a single scene? Because only 256 shaders/materials is a big... big limitation. Even though most of these shaders are not even active at any one given time in the scene.