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Bug Additive scene light probes not working in HDRP ?

Discussion in 'High Definition Render Pipeline' started by unisip, Jan 12, 2023.

  1. unisip

    unisip

    Joined:
    Sep 15, 2010
    Posts:
    340
    With the builtin renderer, one can load scenes additively and use all the lightprobes, after invoking LightProbes.Tetrahedralize();

    This does not seem to work in HDRP ?
    Is there any way to merge lightprobes when loading scenes additively on HDRP ?

    It seems it's 2023 and we are still stuck with a completely broken light probe system :-( (btw, I considered Probe Volumes but as far as I can tell, additive scene workflow is also broken)