Hey Guys, I'm currently trying to add additive animations to my character. I've two animations: 1. Idle (Base Layer) 2. Hold weapon (Additive layer) So from my understanding, as soon I set the weight of the additive layer to 1 the character should play the idle with the hold weapon animation, but instead my character still idles without holding the weapon. Is there any special trick to create additive animations? I'm using Unity 5.3.