I've seen the videos on Octane in Unity and was curious about more information on the application of it. Does it require the scene to be static or baked/non-interactive? Is it possible to use it realtime and with interactive scenes if given enough horsepower? Eg, make a game that uses it all the time. How does this tie into the standard renderer workflow? Is it a scene-specific setting? Do custom shaders work or is the Standard shader required on everything? What are the prerequisites for using it? Are complex lighting setups from an external application required for it to render properly in Unity or can we just drop it in for auto-magic awesomeness? Just fishing for more information in general.