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Additional bake inputs will not be processed

Discussion in 'Editor & General Support' started by peterpantss, Mar 10, 2022.

  1. peterpantss

    peterpantss

    Joined:
    Sep 24, 2014
    Posts:
    13
    Additional bake inputs will not be processed. Please make sure to enable Baked Global Illumination and select Progressive as the Lightmapper before generating lighting.
    UnityEngine.Rendering.RenderPipelineManager:CleanupRenderPipeline ()

    Additional bake inputs will not be processed. Please make sure to enable Baked Global Illumination and select Progressive as the Lightmapper before generating lighting.
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    I have no idea why I'm getting these errors or how to fix them. I'm relying on realtime global illumination and dont use baked lighting. Any ideas?
     
    Walter_Hulsebos likes this.
  2. solkyoshiro

    solkyoshiro

    Joined:
    Aug 25, 2021
    Posts:
    27
    Currently having issues with the same thing in 2021.2.17.f1
     
    Walter_Hulsebos likes this.
  3. Stardog

    Stardog

    Joined:
    Jun 28, 2010
    Posts:
    1,887
    Same in 2022.2.8f1...
     
  4. andeerock

    andeerock

    Joined:
    Mar 24, 2017
    Posts:
    5
    Same in 2022.3.4.

    It happened after I tried using APV's and now is still there even though I've removed all volumes and references to APV in my project. And unity crashes when generating light now, even if it's just on realtime lighting only.
     
  5. SwenSVK

    SwenSVK

    Joined:
    Apr 3, 2020
    Posts:
    6
    Got this as well on 2022.3.4.
    Exactly the same as andeerock - after just trying APV in project. I dont use it anymore, but getting this error
     
  6. mrnas

    mrnas

    Joined:
    Jan 13, 2018
    Posts:
    15
    Same with 2022.3.11f1:

    Additional bake inputs will not be processed. Please make sure to enable Baked Global Illumination and select Progressive as the Lightmapper before generating lighting.
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    I cannot run the scene because ist pauses with this error