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Help Wanted Adding vertex position output, but keeping the HDRP mask map etc

Discussion in 'Shader Graph' started by Guanomancer, Mar 22, 2021.

  1. Guanomancer


    Feb 16, 2021
    I'm trying to add wind to trees and bushes, using the vertex color to scale the vertex position output. This seems to work.
    But when I create a material, I've lost the color, maskmap and normal inputs.

    Are there an easy way to keep those fields in the material, or do I have to add graph nodes to split the maskmap into metallic, AO?
    I'm using HDRP and a Lit Shader Graph.

    Any help would be greatly appreciated.