I'm trying to add wind to trees and bushes, using the vertex color to scale the vertex position output. This seems to work. But when I create a material, I've lost the color, maskmap and normal inputs. Are there an easy way to keep those fields in the material, or do I have to add graph nodes to split the maskmap into metallic, AO? I'm using HDRP and a Lit Shader Graph. Any help would be greatly appreciated.