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Help Wanted Adding vertex position output, but keeping the HDRP mask map etc

Discussion in 'Shader Graph' started by Guanomancer, Mar 22, 2021.

  1. Guanomancer

    Guanomancer

    Joined:
    Feb 16, 2021
    Posts:
    1
    I'm trying to add wind to trees and bushes, using the vertex color to scale the vertex position output. This seems to work.
    But when I create a material, I've lost the color, maskmap and normal inputs.

    Are there an easy way to keep those fields in the material, or do I have to add graph nodes to split the maskmap into metallic, AO?
    I'm using HDRP and a Lit Shader Graph.

    Any help would be greatly appreciated.
     
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