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Adding tiles to source file breaks maps if you don't name them. Can we have a better solution?

Discussion in '2D Experimental Preview' started by wprevett, Feb 1, 2018.

  1. wprevett

    wprevett

    Joined:
    Aug 12, 2017
    Posts:
    9
    I have this annoying issue where if I add some new tiles to my sprite sheet I would have to individually name every single one every time, or else they will be auto named using some index, and if they don't match then my tile map is all messed up.

    would it be feasible to do a diff on the files first, and any matching tiles in a given grid size would take the name of the original? Or is there some better solution that I'm not seeing?

    Thanks
     
    Lars-Steenhoff likes this.