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Bug Adding the 'Player Input' Component slows down my Quest game to a crawl

Discussion in 'XR Interaction Toolkit and Input' started by daveinpublic, Dec 3, 2020.

  1. daveinpublic

    daveinpublic

    Joined:
    May 24, 2013
    Posts:
    167
    After trying everything, I find that for some reason the 'Player Input' component is the culprit.

    I have it set to send Unity Events. I've tried putting it on the XR Rig and on other objects. Doesn't matter where I put it, the game goes from looking great to being about 5 fps the moment I turn it on.

    I'm using Oculus Quest. Any suggestions? Could be a bug.
     
  2. mfuad

    mfuad

    Unity Technologies

    Joined:
    Jun 12, 2018
    Posts:
    335
    Hi @daveinpublic, we'll need more information to understand your issue. Can you file a bug with reproducible project so the team can properly track and investigate? Thanks!