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Adding text to instantiated prefab Only shows on MasterClient

Discussion in 'Multiplayer' started by JD_FVTC, Oct 21, 2020.

  1. JD_FVTC

    JD_FVTC

    Joined:
    Oct 20, 2017
    Posts:
    54
    I'm creating 2 sets of 4 answers for each player to shoot at. But on player 2 the instantiated objects don't show the text. I can only see the text on the master player.

    I can shoot them from player 2's point of view but I can only see the collision on player 1's screen.

    Is there something special to do to get it to show up on player twos screen?

    Code (CSharp):
    1.  
    2. //Call it from some function with this
    3.  this.photonView.RPC("LaunchAnswers", RpcTarget.MasterClient);
    4.  
    5. [PunRPC]
    6.     public IEnumerator LaunchAnswers()
    7.     {
    8.         if (PV.IsMine)
    9.         {
    10.             CancelInvoke();
    11.             int answerCount = 0;
    12.             var angle = .01f;
    13.  
    14.             foreach (GetTheQuestions.Answer answer in theCurrentQuestion.Answers)
    15.             {
    16.                 answerGo = PhotonNetwork.Instantiate(answerfab.name, launcher_Player1[answerCount].transform.position, Quaternion.identity);
    17.                 answerGo.GetComponent<TextMeshPro>().text = theCurrentQuestion.Answers[answerCount].Text;
    18.                 answers.Add(answerGo);
    19.  
    20.                 answerGop2 = PhotonNetwork.Instantiate(answerfab.name, launcher_Player2[answerCount].transform.position, Quaternion.Inverse(Quaternion.identity));
    21.                 answerGop2.GetComponent<TextMeshPro>().text = theCurrentQuestion.Answers[answerCount].Text;
    22.                 answers.Add(answerGop2);
    23.  
    24.                 answerCount++;
    25.                 answerGop2.GetComponent<RotateAroundAnObject>().angle += angle;
    26.                 answerGo.GetComponent<RotateAroundAnObject>().angle += angle;
    27.                 angle += .1f;
    28.  
    29.                 yield return new WaitForSeconds(0.1f);
    30.             }
    31.  
    32.          
    33.         }
    34.      
    35.  
    36.     }
     
    Last edited: Oct 21, 2020