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Adding TerrainLit shader to "Always Included Shaders" causes crash when building a new URP project

Discussion in 'Editor & General Support' started by orville_redenbacher, Feb 9, 2021.

  1. orville_redenbacher

    orville_redenbacher

    Joined:
    Sep 9, 2018
    Posts:
    13
    Steps to reproduce:

    1) Create new project using Universal Render Pipeline template
    2) Add the TerrainLit (Universal Render Pipeline/Terrain/Lit) shader to Graphics -> Always Included Shaders
    3) Build for Windows or Android

    Is this expected? I'm trying to make sure the TerrainLit shader is included and used in one of my projects but the build process always crashes at "Compiling Scripts".
     
    FuriousEX likes this.
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