Search Unity

Question Adding rotation/small-feature to lit HDRP material

Discussion in 'High Definition Render Pipeline' started by andyz, Oct 12, 2020.

  1. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,269
    So there is no rotation for the lit materials, just scale & offset overrides.
    Now I can add with the shader graph, but it does not seem to expose (in a material using it) any of the standard HDRP properties so I would have to create a shader graph with texture rotation and then try and recreate all the property entries for metallic/smoothness/textures etc.?
    Have I missed some option to start with a fully setup HDRP material graph with all the sliders and textures visible when used in a material?