Search Unity

Adding Render Features @ Runtime to LWRP

Discussion in 'Universal Render Pipeline' started by Solovykh, Oct 11, 2019.

  1. Solovykh

    Solovykh

    Joined:
    Aug 28, 2017
    Posts:
    59
    Is there a way to add RenderObjectPasses at runtime to the LWRP?

    Or maybe a way to reconstruct the LWRP at runtime with the new passes?