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Question Adding Post-Processing to URP 2D (experimental) Renderer project

Discussion in '2D' started by ricardorheeder, Jul 6, 2020.

  1. ricardorheeder

    ricardorheeder

    Joined:
    Aug 22, 2018
    Posts:
    4
    I've recently started a 2D project with an interest in the new lighting systems.
    I mainly followed this tutorial for the set-up:


    Extra references:
    - 2D Renderer information: https://ole.unity.com/2DRenderer
    - Universal Render Pipeline information: https://ole.unity.com/URPDocumentation

    I watched a Post Processing v2 Tutorial by Brackeys (
    ) and thought that it would be cool to add post-processing to my project.

    However, after adding the Global Volume, creating a new profile, and enabling Post Processing in the camera, any override I add to the Global Volume does not show in-game.

    I've tried with Vignette, and with Chromatic Aberration specifically - but nothing I do works.

    Does the Global Volume PP only work for 3D, or am I missing something?

    Thanks!