Hello friends One thing I'm wanting my AI to do involve more dynamic concepts. I'm wondering if any of these are possible: Runtime Surface Costs The current way for calculating costs of a certain surface is pretty static, by nature. Is there a way to have more of a "dynamic" cost, which allows me to attach more complex calculations depending on the agent? For example, some agents can swim, while others can't ... some agents may have fire resistance, while others do not. Other examples are things like doors, which may be locked, may be not. If they're locked, does the agent have a key? If not, maybe the agent is strong enough to smash it open? Same goes for other destructables such as breakable ice walls. Obviously the nitty gritty is irrelevant, just giving examples. Portals Is there a way to define teleporting positions for AI? Thank you!