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Adding custom sounds after compiling?

Discussion in 'Scripting' started by MartinIsla, Apr 22, 2016.

  1. MartinIsla

    MartinIsla

    Joined:
    Sep 18, 2013
    Posts:
    104
    Hi!
    I'm working on this game that's mainly about music. It's going pretty well so far, the problem is copyright.
    So I was thinking about adding some non-copyrighted songs and allowing the user to add his own music if he wants. Just like in GTA Vice City and its custom radio.

    Is this possible on Unity? How?

    Thanks in advance!
     
  2. TylerCode_

    TylerCode_

    Joined:
    Sep 8, 2010
    Posts:
    221
  3. MartinIsla

    MartinIsla

    Joined:
    Sep 18, 2013
    Posts:
    104
    Well, this is actually modding the game. Maybe we can search for "modding".
     
  4. TylerCode_

    TylerCode_

    Joined:
    Sep 8, 2010
    Posts:
    221
    You are just wanting the ability to play custom audio right? You could have a folder that they can dump MP3 files into and then use NAudio or something similar to play them.