Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice
  4. Dismiss Notice

Question Adding characters to existing TMP Font

Discussion in 'UGUI & TextMesh Pro' started by Calvares, Apr 7, 2021.

  1. Calvares

    Calvares

    Joined:
    Jul 11, 2018
    Posts:
    17
    Is it possible? Or should I make a new font every time I want to add new character?
    Thanks in advance, Google seems to betray me this time, as I didn't find anything useful there.
     
  2. Stephan_B

    Stephan_B

    Unity Technologies

    Joined:
    Feb 26, 2017
    Posts:
    6,588
    Are you trying to add new characters to a static font asset or dynamic font asset?

    I suggest you take a look at the following videos



     
  3. Calvares

    Calvares

    Joined:
    Jul 11, 2018
    Posts:
    17
    To a static one. Thanks for videos, I've just watched them both. I made a dynamic font asset and made it a Fallback option for that static one.
     
  4. Stephan_B

    Stephan_B

    Unity Technologies

    Joined:
    Feb 26, 2017
    Posts:
    6,588
    Note: As per the video, it is pretty easy to start with a dynamic font asset and then switch it to static at any point. I often use that to add characters to static font assets where I go from one to the other. That is provided there is room in the atlas texture to add new glyphs.
     
    Calvares likes this.