Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice

Question Adding characters to existing TMP Font

Discussion in 'UGUI & TextMesh Pro' started by Calvares, Apr 7, 2021.

  1. Calvares

    Calvares

    Joined:
    Jul 11, 2018
    Posts:
    17
    Is it possible? Or should I make a new font every time I want to add new character?
    Thanks in advance, Google seems to betray me this time, as I didn't find anything useful there.
     
  2. Stephan_B

    Stephan_B

    Joined:
    Feb 26, 2017
    Posts:
    6,595
    Are you trying to add new characters to a static font asset or dynamic font asset?

    I suggest you take a look at the following videos



     
  3. Calvares

    Calvares

    Joined:
    Jul 11, 2018
    Posts:
    17
    To a static one. Thanks for videos, I've just watched them both. I made a dynamic font asset and made it a Fallback option for that static one.
     
  4. Stephan_B

    Stephan_B

    Joined:
    Feb 26, 2017
    Posts:
    6,595
    Note: As per the video, it is pretty easy to start with a dynamic font asset and then switch it to static at any point. I often use that to add characters to static font assets where I go from one to the other. That is provided there is room in the atlas texture to add new glyphs.
     
    Calvares likes this.