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Bug Adding a Volume component on a Scene, causes a memory leak that crashes the Editor.

Discussion in 'Editor & General Support' started by Stavros-Dimou, Dec 2, 2023.

  1. Stavros-Dimou

    Stavros-Dimou

    Joined:
    Nov 18, 2013
    Posts:
    42
    So I have an HDRP project, and with one scene open and no Volume component anywhere at the scene, the Unity Editor consumes about 3GB of Ram.



    If I add a Volume component to the scene, the Unity Editor starts consuming one more gigabyte every 3 seconds, until it eats all available RAM and then it hangs / crashes.



    I'm sure this can't be the expected behaviour, right ?

    OS: Windows 11.
    Unity version: 2022.3.11f1 LTS.
     
    Last edited: Dec 2, 2023
  2. Stavros-Dimou

    Stavros-Dimou

    Joined:
    Nov 18, 2013
    Posts:
    42
    Nevermind, the problem is fixed on a later version. I installed 14f1, and it's gone. :)