So I have an HDRP project, and with one scene open and no Volume component anywhere at the scene, the Unity Editor consumes about 3GB of Ram. If I add a Volume component to the scene, the Unity Editor starts consuming one more gigabyte every 3 seconds, until it eats all available RAM and then it hangs / crashes. I'm sure this can't be the expected behaviour, right ? OS: Windows 11. Unity version: 2022.3.11f1 LTS.