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Feedback Adding a TileAnimationFlag to set the animation update mode (scaled vs. unscaled time)

Discussion in '2022.2 Beta' started by antiNT, Oct 2, 2022.

  1. antiNT

    antiNT

    Joined:
    Apr 9, 2015
    Posts:
    5
    Now that we can add TileAnimationFlags

    • 2D: Added: TileAnimationsFlags for configuring Tile Animations

      • TileAnimationFlags.LoopOnce (Tile Animations that play and run once)
      • TileAnimationFlags.PauseAnimation (Pause Tile Animation)
      • TileAnimationFlags.UpdatePhysics (Update the physics shape for the Tile as the Tile Animation plays).
    It would be nice to have a new flag (example: TileAnimationFlags.UnscaledTime) to allow having animated tiles even if Time.timeScale == 0 (Using unscaled time), just like regular Animators.
     
  2. ChuanXin

    ChuanXin

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    1,068
    Thanks for the feedback, we will see if we can work this in!
     
    antiNT likes this.