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Feedback Adding a TileAnimationFlag to set the animation update mode (scaled vs. unscaled time)

Discussion in '2022.2 Beta' started by antiNT, Oct 2, 2022.

  1. antiNT


    Apr 9, 2015
    Now that we can add TileAnimationFlags

    • 2D: Added: TileAnimationsFlags for configuring Tile Animations

      • TileAnimationFlags.LoopOnce (Tile Animations that play and run once)
      • TileAnimationFlags.PauseAnimation (Pause Tile Animation)
      • TileAnimationFlags.UpdatePhysics (Update the physics shape for the Tile as the Tile Animation plays).
    It would be nice to have a new flag (example: TileAnimationFlags.UnscaledTime) to allow having animated tiles even if Time.timeScale == 0 (Using unscaled time), just like regular Animators.
  2. ChuanXin


    Unity Technologies

    Apr 7, 2015
    Thanks for the feedback, we will see if we can work this in!
    antiNT likes this.